GPS games
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- 5000 or more caches found
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GPS games
Its short notice but I'm after any ideas on some simple gps activities/games that we can do on our upcoming caching event..<p>Something that doesn't require vehicular travel or covering large distances on foot and games that don't require large amounts of setup time are what I'm after, keeping in mind the site is unseen. The usual micro multi point treasure hunt is fine but I'm after something new if anyone has any ideas please help.<P>
Dave
Dave
For a no-setup-required option you could consider doing time trials on some of the virtual GPS games available on some units (etrex, GPSMAP60C, etc). For example, set the virtual maze to minimum settings, and watch competitors run around an invisible maze with their eyes glued to their GPS, trying to beat each others times. Of course you will need at least one event attendee to have a suitable GPS available, and be willing to share if needed.
Cache Duel
Each cacher takes a numbered film canister (or other item) each and go in different directions on foot, and hide the canister & take co-ords. They have to be back within set time (30 min) or get a time penalty. Then you swap the numbers around and each cacher goes after someone elseÂ’s first one back wins.
There would be 100Â’s of variances on this you could do I would think but thatÂ’s the basic idea.
Each cacher takes a numbered film canister (or other item) each and go in different directions on foot, and hide the canister & take co-ords. They have to be back within set time (30 min) or get a time penalty. Then you swap the numbers around and each cacher goes after someone elseÂ’s first one back wins.
There would be 100Â’s of variances on this you could do I would think but thatÂ’s the basic idea.
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- 4000 or more? I'm officially obsessed.
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Hide 9 caches, numbered 1 to 9, each containing many identical copies of a piece of a 3 x 3 jigsaw, a different piece in each container. Set the boundaries of the playing area eg Within 800m of base. Everyone is given a different set of co-ordinates for one and only one of the 9 caches (or some duplicated if more than 9 playing).
Players go out and find their first cache and collect their first piece. Once they have found this cache, they need to find another player. They are able to trade the co-ordinates of the cache they have found for the co-ordinates of one that someone else has found. Each player now has the location of another cache which they can find.
Every time players meet a trade of co-ordinates can be made if at least one of the players want to. You may only trade co-ordinates of caches you have found, but not ones that you have received the co-ordinates but not yet found. Upon meeting another team, you must give them a choice of which co-ordinates they can have. Eg. You have the co-ords for caches 1,2,5,6 & 7 but have only found 1,5 & 6. You say - "Would you like the co-ords for 1,5 or 6 ?" Once a trade has been started it must be completed, even if only one team is able to get anything useful from the trade. Only one set of co-ords can be exchanged at each meeting and you cannot trade with that person again until you have both traded with at least one other player. If one player spots another and calls "Trade" a trade must be made, even if the second team does not want to. If you don't want to trade any more because you have all the co-ords - don't get spotted.
The game changes from find to evade as the game progresses. First player back to base with the completed jigsaw wins.
Game should not be played in dangerous or fragile terrain.
Players go out and find their first cache and collect their first piece. Once they have found this cache, they need to find another player. They are able to trade the co-ordinates of the cache they have found for the co-ordinates of one that someone else has found. Each player now has the location of another cache which they can find.
Every time players meet a trade of co-ordinates can be made if at least one of the players want to. You may only trade co-ordinates of caches you have found, but not ones that you have received the co-ordinates but not yet found. Upon meeting another team, you must give them a choice of which co-ordinates they can have. Eg. You have the co-ords for caches 1,2,5,6 & 7 but have only found 1,5 & 6. You say - "Would you like the co-ords for 1,5 or 6 ?" Once a trade has been started it must be completed, even if only one team is able to get anything useful from the trade. Only one set of co-ords can be exchanged at each meeting and you cannot trade with that person again until you have both traded with at least one other player. If one player spots another and calls "Trade" a trade must be made, even if the second team does not want to. If you don't want to trade any more because you have all the co-ords - don't get spotted.
The game changes from find to evade as the game progresses. First player back to base with the completed jigsaw wins.
Game should not be played in dangerous or fragile terrain.
That we did. We gave groups a yellow etrex (we had a few available for the weekend), let them loose on a sports field, where they could draw out an object using the gps's track log. We'd grab the unit off them once they'd finish, upload their track log to mapsource, clear the memory of the unit and hand it to the next group. Some of the artwork created is in the GCA Gallery:Cached wrote:gps drawing? I think they did it at the team booted magical mystery tour, but don't know what they did with it - wasn't there..
http://forum.geocaching.com.au/modules. ... _album.php
GPS games
A variant of the Gum Boot throwing (GBT) event at country shows. Each contestant has to see how far they can fling their GPS unit measured from a line marked on the ground after a short run up. Prizes are awarded for distance thrown, max speed, max altitude and shock proofing
I have set up a couple of BattleCaches
This is based on the Battleship game
http://geocaching.com.au/cache/ga0204
http://geocaching.com.au/cache/ga0199
http://geocaching.com.au/cache/ga0209
http://geocaching.com.au/cache/ga0204
http://geocaching.com.au/cache/ga0199
http://geocaching.com.au/cache/ga0209
Re: GPS games
Just read this !! you have to much money!If wrote:A variant of the Gum Boot throwing (GBT) event at country shows. Each contestant has to see how far they can fling their GPS unit measured from a line marked on the ground after a short run up. Prizes are awarded for distance thrown, max speed, max altitude and shock proofing
- The Ginger Loon
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Re: GPS games
A variation on this event has already been run and won.If wrote:A variant of the Gum Boot throwing (GBT) event at country shows. Each contestant has to see how far they can fling their GPS unit measured from a line marked on the ground after a short run up. Prizes are awarded for distance thrown, max speed, max altitude and shock proofing
Ask Pesky or i! for details...
One of the competition items at our hang gliding fly-in at Tumut over Easter was to try and draw a smiley face of any size by flying it. At the end of the day they downloaded the track logs to see what they looked like.
Needless to say, no one came close.
Probably the best way to do it would be to plot the smiley face in Ozi-E, then download it to the GPS and fly it.
Alternatively you could cheat by just drawing the track on Ozi-E, upload it to your GPS and pretend that you had flown a perfect smiley face!
Needless to say, no one came close.
Probably the best way to do it would be to plot the smiley face in Ozi-E, then download it to the GPS and fly it.
Alternatively you could cheat by just drawing the track on Ozi-E, upload it to your GPS and pretend that you had flown a perfect smiley face!