dragonZone
Re: dragonZone
Can I get a blessed rustproof +2 Mugglebane pleeeeeease?!....
Re: dragonZone
I like the idea that we get points for finds on our caches, but I wonder if this could be extended to existing caches, provided of course the find was made after the start of the game.
Perhaps too complicated to implement but no harm in asking!
- the Monkey King
- 50 or more caches found
- Posts: 134
- Joined: 15 January 11 8:45 am
- Twitter: The Monkey King @Au
- Location: Langwarrin, Victoria
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Re: dragonZone
Do we get points for moving movable caches? Or only for finding them in the first place?
- caughtatwork
- Posts: 17024
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Re: dragonZone
Only for finding them. But of course you can upset a rival clan by cunning movement of certain caches.
- the Monkey King
- 50 or more caches found
- Posts: 134
- Joined: 15 January 11 8:45 am
- Twitter: The Monkey King @Au
- Location: Langwarrin, Victoria
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Re: dragonZone
Thanks - as the only GCA in my area are bingo moveables I might have to find and move them to help my clan.
- Chwiliwr
- 10000 or more caches found
- Posts: 900
- Joined: 10 April 05 10:39 pm
- Location: Leeming Western Australia
Re: dragonZone
Just logged GA6632 Roy's Rest and noticed that it has ended up with no dragonZone attached.
I suspect that it is the fault of the source of the zones that have been used as I noticed that they follow the river bank but actually are meant to be in the middle of the river in most instances.
Another question.
Are you going to keep the current zones or adopt the new ones when the WA State Government finally changes the metropolitan ones all around with its planned forced voluntary amalgamations?
I suspect that it is the fault of the source of the zones that have been used as I noticed that they follow the river bank but actually are meant to be in the middle of the river in most instances.
Another question.
Are you going to keep the current zones or adopt the new ones when the WA State Government finally changes the metropolitan ones all around with its planned forced voluntary amalgamations?
- caughtatwork
- Posts: 17024
- Joined: 17 May 04 12:11 pm
- Location: Melbourne
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Re: dragonZone
That's fascinating. It's the first one I've genuinely seen. The data (from what I remember) was sourced from the ABS. I'm guessing that as there was no-one living in the river, it wasn't a particular issue for them. I'm not quite sure what to do with this one as I really (really) don't want to have to manually edit the shape for a zone. Interestingly Google Maps also seems to follow the rivers edge (give or take a bit). I wonder who actually controls that "area". Regrettably I think we're going to have to accept that there are some "Unknown dragonZones" in play. Interestingly, moving the cache from S31° 55.219' E115° 56.420' to S31° 55.219' E115° 56.419' (in my development environment), moves it back into the zone. This one is so close it's not funny. Your clan still have joint control of the cache, but not the dragonZone.Chwiliwr wrote:Just logged GA6632 Roy's Rest and noticed that it has ended up with no dragonZone attached.
I suspect that it is the fault of the source of the zones that have been used as I noticed that they follow the river bank but actually are meant to be in the middle of the river in most instances.
Another question.
Are you going to keep the current zones or adopt the new ones when the WA State Government finally changes the metropolitan ones all around with its planned forced voluntary amalgamations?
Err, new zones? Haven't considered them, really. I used the local government areas because they seemed reasonable. There is no mandate that says I had to use them, they were convenient. Not sure how I would migrate old to new, so I think they'll just end up remaining the same as they were when the game started.
Thanks for the heads up on this though, it does show my code for handling Unknown dragonZones works, so there's one small consolation
- caughtatwork
- Posts: 17024
- Joined: 17 May 04 12:11 pm
- Location: Melbourne
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Re: dragonZone
By the way, thanks for helping Griffin fellow clan member. We were sadly behind. I need to go caching.
- Zalgariath
- 5500 or more caches found
- Posts: 1749
- Joined: 17 August 09 10:44 am
- Location: Sydney, NSW
Re: dragonZone
Yep "Geocash" in Sydney is also "Unknown" due to being listed in the water... something to think about if you are hiding a new puzzle cache, make sure the listed co-ords are landlocked!
- Chwiliwr
- 10000 or more caches found
- Posts: 900
- Joined: 10 April 05 10:39 pm
- Location: Leeming Western Australia
Re: dragonZone
A bit of irrelevant trivia regarding police jurisdiction of the 'area'.caughtatwork wrote:I wonder who actually controls that "area".
Up to this century (around 2006 I think) all the Swan River was officially designated as being controlled by the Water Police but the last time anybody in the Water Police actually knew of this was probably around the time of WW2.
- the Monkey King
- 50 or more caches found
- Posts: 134
- Joined: 15 January 11 8:45 am
- Twitter: The Monkey King @Au
- Location: Langwarrin, Victoria
- Contact:
Re: dragonZone
I need to hide some in my area to help Griffin out as there isn't too much to find. The only thing is I don't want to hide crap caches to get the points.caughtatwork wrote:By the way, thanks for helping Griffin fellow clan member. We were sadly behind.
But I do know where some are if other Griffin's want to claim some for points
- Zalgariath
- 5500 or more caches found
- Posts: 1749
- Joined: 17 August 09 10:44 am
- Location: Sydney, NSW
Re: dragonZone
Love the new forum area... quick question.
Does the forum have a way of limiting access to topics by Clan affiliation?
Im sure we dont need unhackable security or anything silly like that. If people REALLY want to Im sure they can read it, but threads locked to each clan could be cool for planning tactics and raids...
Does the forum have a way of limiting access to topics by Clan affiliation?
Im sure we dont need unhackable security or anything silly like that. If people REALLY want to Im sure they can read it, but threads locked to each clan could be cool for planning tactics and raids...
- the Monkey King
- 50 or more caches found
- Posts: 134
- Joined: 15 January 11 8:45 am
- Twitter: The Monkey King @Au
- Location: Langwarrin, Victoria
- Contact:
Re: dragonZone
Which is why I read the other clan threads this morning and haven't posted any strategyZalgariath wrote:Love the new forum area... quick question.
Does the forum have a way of limiting access to topics by Clan affiliation?
Im sure we dont need unhackable security or anything silly like that. If people REALLY want to Im sure they can read it, but threads locked to each clan could be cool for planning tactics and raids...
Re: dragonZone
Any chance the code for movables can be changed so the points get awarded on a move of more than 1km similar to what the bingo game in order to minimize the "found but not moved" logs. There's nothing more annoying than seeing a movable logged after 12 months in one spot only to be left there because the finder cannot be bothered to move it.
And can the points for non-movable caches be awarded only if you haven't found the cache before.
Thanks
And can the points for non-movable caches be awarded only if you haven't found the cache before.
Thanks
- caughtatwork
- Posts: 17024
- Joined: 17 May 04 12:11 pm
- Location: Melbourne
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Re: dragonZone
Hi geo_gas.geo_jas wrote:Any chance the code for movables can be changed so the points get awarded on a move of more than 1km similar to what the bingo game in order to minimize the "found but not moved" logs. There's nothing more annoying than seeing a movable logged after 12 months in one spot only to be left there because the finder cannot be bothered to move it.
And can the points for non-movable caches be awarded only if you haven't found the cache before.
Thanks
Geocaching is about finding caches, so the dragonZone game is based on the same idea. Moveables can be found and not moved so dZPoints are issued based on the find. A find or move (including a find/move combo), is a strategic element of dragonZone. It would break the strategy of the game if the finder was forced to move a cache. Given GCA has no rules (and no ability to edit / delete a log), all the finder would have to do is "move" it 1km away, then "move" it back. Two moves which would accrue points, but in reality the cache didn't move. At this stage, I'll leave the rules unchanged, but we can revisit a little bit later to see if any rules changes make sense.
GCA has no rules. You want to log a find more than once, you're welcome to. My personal opinion of that would be "you're being silly", but we don't enforce this as people can and will play the game different ways. If you notice that this has become a large issue, then the best action is to have the community determine the appropriate action to curb the enthusiasm of the wayward finder.
Thanks for your feedback.